The Danish XR firm has stepped up its enterprise Metaverse solutions amid several key talks and tweaks
SynergyXR unveiled a trove of updates in its SynergyXR 2.0 update earlier this week, which offers critical new features for use with Microsoft’s HoloLens 2 mixed reality (MR) headsets.
New features will allow users to create digital twins in less than an hour and build photorealistic 3D virtual environments, complete with support for the HoloLens 2 and textured scans which allow enhanced immersion and “contextual understanding” along with remote support and monitoring.
SynergyXR tools also enable HoloLens users to view data in real-time on with a new dashboard feature, where headset users can view interactive data flows while on site and monitor technical installation remotely with 2-second refresh rates.
The platform delivers data with a dedicated Web application programme interface (API) while providing API keys for each workspace to ensure top security. SynergyXR also stores data for 14 days before removing it from the platform.
Teams can also share digital twins in real-time as well as unlock for individual or all users to interact with digital objects via the platform’s Author Tools. New additions include viewing all active members of a session, muting options for individuals and all participants, host highlighting, and many others.
SynergyXR 2.0 has also incorporated a laser pointer in the Tools menu and updated the HoloLens platform with a content browser, new beacon graphics, and spatial audio updates.
The announcement follows updates from v1.9, which offered greater functionality, freedom of movement in immersive environments, and project management, among others.
The Aarhus, Denmark-based firm’s platform is available for download on numerous devices, including the HoloLens, Meta Quest 2, as well as PCs, tablets, and smartphones.
The Seven Rules of the Corporate Metaverse Webinar
The news came days before talks from Sune Wolff, Chief Technology Officer and Co-Founder for SynergyXRand Corey Morris, SynergyXR’s Chief Marketing Officer, who discussed the enterprise Metaverse in a webinar on Wednesday.
According to figures from the talks, roughly 25 percent of people will use the Metaverse for work, school, shopping, and entertainment by 2026.
As use cases and applications for corporate Metaverse adoption grew, enterprises would need to set guidelines and protocols for developing their own frameworks and solutions, they explained in their talks while stressing the differences between enterprise and public use.
Morris and Wolff outlined the differences in their discussion with seven ‘rules’ aimed at explaining how firms could tap the Metaverse with security, feasibility, and customisation.
The seven rules for the Corporate Metaverse included,
- Organisations can have their own Corporate Metaverse
- The Corporate Metaverse is for everyone in your organisation
- You control your own Corporate Metaverse
- The Corporate Metaverse is open, if you’re invited
- The Corporate Metaverse is hardware-independent
- The Corporate Metaverse is a network
- The Corporate Metaverse is your Intranet
Wolff explained the need for corporate Metaverses to follow separate rules, stating,
“I think the entire ideology about the Metaverse, being completely open [is] the equivalent to leaving the door to your corporate headquarters unlocked overnight. Companies cannot and should not accept those terms and will need their own more fenced, controlled environment”
Individual companies were urged to assess whether corporate Metaverse pilots led to qualitative and quantitative gains for their operations, including cost savings, ease of use for employees, and lowering security risks, they concluded.
Wolff added there had been “immediate” evidence of benefits to companies using Metaverse platforms such as reducing equipment downtimes for remote maintenance teams as well as upskilling large groups of workers safely and effectively.
He concluded the Metaverse was not just around the corner but offered immediate benefits, adding effects on businesses and the spatial communication platform’s future would develop in the long-term.